Foundry Battle Guide
A 1-hour cross-state alliance war. Capture buildings, generate arsenal points, and protect the Imperial Foundry. The alliance with the most points at the buzzer wins.
The basics
First-control priority
First captures are valuable on every building. Hit them in this order:

The 11 buildings
Five categories: Buff buildings, Repair Facilities, Prototype Sites, Main Facilities, and the Imperial Foundry.
Locked for the first 15 minutes. Holding it is the single biggest path to victory. Never lose control or accumulated points scatter.
Highest first-control priority. Garrison with strongest players early.
Label them on first entry so teammates can teleport in fast.
Boiler Room: -50% control time. Transit Station: -50% teleport cooldown. Take these immediately.
Mercenary Camp can be used as a weapon to attack enemy-occupied buildings. Often forgotten.




Battle tips
All combatants and subs must commit to a full hour. Arrive 15 min early to coordinate. R4/R5 should drop labels the moment the battle opens so members know exactly where to go.
First control points are critical for every building. Send your strongest player to the enemy-side Prototype, another strong player to your Prototype, and 2 strong players to Transit Station + Boiler Room.
Around the 15-min mark, transition Prototype/Boiler/Transit garrisons to other members. Strongest players teleport mid to secure Imperial Foundry and Mercenary Camp the second they unlock.
If an ally is being attacked, reinforce to prevent forced TP. Reinforce TP-heavy attackers, or sneakily reinforce a likely-targeted weaker player to farm defensive kills.
Yellow dots on the mini-map = points to be collected. Get them FAST — the enemy can sweep them too. Use BASH on enemy buildings to force scatter, then teleport in to grab them.
When an enemy player is teleporting around causing chaos, rally to severely injure them and force them home to heal. Use it especially in the final 5 minutes to keep enemy strong players away from the Imperial.
All tech, VIP, chief gear, hero gear, skin bonuses, troop power, and city buffs are active. Promote/train troops, equip best gear, pop buffs BEFORE entering. Main troop power = Chief Gear + Hero Gear + Combat Tech.
Recall all marches. Turn OFF auto-join (avoid accidental redeploy). Heal all troops. Have healing speedups ready — Foundry is exactly when you need them.
- • Attack and defense earn points. Losing a city fight does NOT cost points.
- • +40 points per 10,000 power of troops defeated on defense.
- • +80 points per 10,000 power of troops defeated on offense.
- • MVP = offensive play + occupying facilities. Be aggressive AND hold ground.
If an enemy player is teleporting around, taking facilities, or being a problem — strike them hard with a rally to severely injure their troops, send them home, and force them to burn healing speedups. A strong solo attacker can also TP-bash. Especially powerful in the final 5 minutes to keep enemy heavyweights away from the Imperial Foundry.